![]() Nodes for managing dynamic collision and pathfinding in your scene."Fly To" behavior tree node that can be readily dropped into your behavior trees.Navigation Manager actor for configuring the system.Where possible, I recommend that you use Unreal's native AI navigation or simpler navigation strategies use this system when the more conventional strategies cannot solve your pathfinding usecases. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks and other behavior that cannot be readily solved by Unreal's native AI navigation system and also for maps that are too complex to be solved by simple ray-tracing/sweeping heuristics or by waypoint systems. This system was first developed for my game DoN The Nature Game and I decided to make a plugin out of the navigation module as a gift to the Unreal community. This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. DoN AI Navigation Plugin for Unreal Engine 4
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